460 end cap on the same suppressor with the same load and it’s much louder. For example, a 200 grain, 10mm subsonic load is very quiet with the correct end cap. An under-pressured subsonic cartridge may sometimes not quiet down well in an over-bored suppressor. 223), and they work great with supersonic loads, but a cartridge must generate enough gas pressure to pressurize the can in order to slow and quiet the gasses down. It’s common to use an over-bored suppressor (think. Another thing to consider is the suppressor itself. A few shots through paper are an easy way to verify stabilization. This can cause a baffle strike, causing serious injury and damage. Subsonic loads typically use heavier bullets that may not stabilize with some slower-twist barrels. The most important, is to verify that your gun is stabilizing the subsonic bullets before shooting them through a suppressor. The headsets in the high-tier would be the only ones that actually amplify ambient sounds, much like the headsets we have in game now, but these would only be available from lvl 3 or maxed out Skier/Peacekeeper, you could craft them in lvl3 workshop/lavatory, Rogues and Raiders would very rarely wear these and they couldn't be sold on the flea.If you’re dipping your toes into the world of suppressors and subsonics for the first time, there are a few things to be aware of when selecting your gun, cartridge, and suppressor. Rogues and Raiders - if spawning with headsets - would wear these 90% of the time, with a 10% chance of spawning with high-tier stuff. These could be found in mid-high tier loot areas, scavs would only spawn with these if you have moderately high karma, crafting would be available in lvl 2 workshop/lavatory, and the flea. These could be available from lvl 2 Skier and Peacekeeper since they are the ones with lore-based connections to the "outside", and maybe lvl 3 Prapor and Ragman. In the mid-tier, there would be a couple electronic options that range from slight ambient sound reduction to normal levels of ambient sounds, with price and rarity adjusted according to performance. The baseline should be low-end passive ear protectors, that lets you shoot supersonic rounds without ear ringing but muffle ambient noise as well, and these would be readily available from lvl 1 Ragman and Prapor, while plenty could be FiR on maps and scavs as well as early crafting and the flea. In my opinion, these should be the headset tiers: However, if you use subsonic you should be fine.Īlso, since Tarkov is basically a scavenger wasteland, I find it kind of off-putting that everyone's got access to ear protectors that would be considered high-end enthusiast grade stuff even in a first world country during peacetime. If you shoot supersonic rounds with or without suppressor and you don't have ear protection on, you should get a temporary hearing impairment like when you step on a mine for example (without the dizziness). I think ear protection should have much more of a significance in the game, with a much wider range of models and more realistic availability. This would also make pistols and other niche weapons like the VSS much more viable. Reworking this would level the playing field between playstyles, as you could choose to use less effective ammo but actually stay hidden even after several shots.
Currently they even have a sonic boom which is just lame, it feels like BSG shot one type of ammo/caliber and used that sound for all rounds in game. If you run subsonic ammo with a suppressor, it should be so quiet that the loudest thing you can hear is the bullet hitting something.
Subsonic rounds should be quieter without a suppressor than supersonic rounds with one. Okay, so this has probably been mentioned quite a lot, but I would love to see the subsonic rounds have a sound remake, as currently they are just as loud as any other round when you are close to the firing gun.